Games - Product Credits

Wizard of Oz

Animator

The Wizard of Oz

Join Dorothy, Toto and all her friends! Build your own Munchkin-land. Protect your Munchkins, build the Yellow Brick Road and venture towards the Emerald City in this stunning 3D game.

Platform: Facebook and iOS Mobile

Developed by: Spooky Cool Labs   Published by: Spooky Cool Labs

Animated many main characters including Dorothy, Toto, Glinda, Scarecrow, Wicked Witch and more. See Trailer Here.


Iron Ore to Cares and More

Game Production Manager, Designer, Programmer, & Artist

Iron Ore To Cars & More

Edu-tainment game for 3rd grade students and up. Practice math skills and learn about how products are made.

Platform: Web - HTML5 (Work In Progress)

Developed by: Lightning Smart   Published by: LightningSmart.org

Designed gameplay and curriculum, managed the production team, programmed and assisted with art creation. Play Here.


Apples To Applesauce

Game Production Manager, Designer, Programmer, & Artist

Apples To Applesauce

Edu-tainment game for 5th grade students and up. Practice math skills and learn about how products are made.

Platform: Web - Flash (Work In Progress)

Developed by: Lightning Smart   Published by: LightningSmart.org

Designed gameplay and curriculum, managed the production team, programmed and assisted with art creation. Play Here.


Stopsanity

Game Designer

Allstate Teen Driver Games

Edu-tainment games for teens that promote safe driving awareness.

Platform: Web & Mobile

Developed by: Allstate   Published by: AllstateTeenDriver.com

Designed gameplay, created design doc and wireframes for several games to hand off to developers. Not involved in execution of the game design.


Transformers

Artist / Animator

Transformers 3 - Dark of the Moon

An action shooter based on the Blockbuster Movie

Platform: Mobile

Developed by: Babaroga   Published by: Electronic Arts

Created models, sprite renderings and animation for major endboss characters. Assisted with behavioral AI design and in-house tool improvement.


Reflection Connection

Artist

Reflection Connection

A casual puzzle game for the iPhone and iPad

Platform: iOS Mobile

Developed by: Pixani Games   Published by: Pixani Games

Created art, logos, and icons for this iOS App.


Robo Restle

Artist / Animator

Robo Restle

A robotic fighting game for the location entertainment market

Platform: Arcade

Developed by: R.A. / CosmoDog   Published by: Namco

Created all art and animation for video display and scoreboard. Designed interface, rigged and animated 3-D Announcer Robot and all other video display screens.


Wedding Street

Artist / Animator

Wedding Street

You and your friends become the ultimate wedding planners in this creative social Facebook game.

Platform: Facebook App

Developed by: Turpitude   Published by: Turpitude

Contributed art, animation and design for various mini-games and tutorials using Flash. See Trailer Here.


Fracture

Senior Animator

Fracture

"Groundbreaking" adventure shooter in which players reshape the battlefield using unique terrain deformation weaponry.

Platform: PS3 and XBOX360

Developed by: Day 1 Studios   Published by: Lucas Arts

Created animation for main player character, enemies and boss characters using 3DSMax. Worked closely with game designers and engineers to achieve desired character behavior and aesthetics. Also assisted with cinema animation.


Rockin' Bowl-O-Rama

Cabinet Design, Animator, Artist

Rockin' Bowl-O-Rama

A uniquely 50's styled bowling game for the location entertainment market.

Platform: Arcade

Developed by: CosmoDog   Published by: Namco

Created 100 animated teasers in a 50's commercial style, provided logos and other production artwork. Created concept drawings for unique cabinet design. (Named on several U.S. Patents)


Hello Kitty - Happy Party Pals

Prod. Management, Art/Design

Hello Kitty - Happy Party Pals

A puzzle/sim game in which Kitty plans and throws parties for her friends and family.

Platform: Nintendo GameBoy Advanced

Developed by: Webfoot   Published by: THQ / ValueSoft

Designed game play, wrote script, animated all characters and did production art for 13 mini games. Also assisted in project management.


DragonBall Z - games

Sprite Artist

DragonBall Z - Buu's Fury & GT Transformation

RPG and beat 'em up action games.

Platform: Nintendo GameBoy Advanced

Developed by: Webfoot   Published by: Atari

Rendered 170 sprite character portraits for in-game talking sequences.


Mortal Kombat

Animator / Consultant

Mortal Kombat - Deadly Alliance

A fighting game. "A Fight So Brutal - So Evil - So Deadly"

Platform: Nintendo GameBoy Advanced

Developed by: Midway Games   Published by: Midway Games

Provided extensive sprite animation expertise and techniques required to translate Xbox, PS2, CG character animation into sprite based player modules for hand-held platform. Animated hit and motion blur effects.


Arctic Thunder

Production Manager

Arctic Thunder

A snowmobile racing game for home console and arcade.

Platform: Playstation, XBOX, and Arcade

Developed by: Midway Games   Published by: Midway Games

Managed Valkyrie Studio's modeling and texture artists.


Seraphim

Art Director / Assoc. Producer

Seraphim

A multiplayer flying action shooter where players command god like powers.

Platform: PC CD-ROM

Developed by: Valkyrie Studios   Published by: (Never published)

Prototype development used Epic's Unreal game engine. Involved in game design proposal, creating proposed production schedule/budget, and animated characters for prototype.


SepterraCore

VP of Art Production

SepterraCore - Legacy of the Creator

Septerra Core is a role-playing game in the style of Final Fantasy, with vivid characters and lots of puzzle-solving tests of player mettle. Its combat system runs smoothly and provides lots of chances to display your tactical prowess by combining various characters' Fate cards to create different spells.

Platform: PC CD-ROM

Developed by: Valkyrie Studios   Published by: Monolith / Topware

Oversaw creation and implementation of all graphical content, including 3-D characters, animation, backgrounds, effects, interface, movies, and marketing materials. Also involved directly with character animation, in game logic scripting, and lip sync for English and German versions.

Awards Include:

  • RPG of the Year (1999) - Glide Underground
  • RPG of the Year Finalist (1999) -Game Industry News

R.A.T.

Producer / Designer

R.A.T. The Rabid Animation Tool

An exclusive in-house developed game animation tool.

Platform: PC

Developed by: Valkyrie Studions   Published by: NA

Features include player module creation, independent per frame timing, reusability and memory saving capability of 25-50%. Designed functionality, wrote specifications, and directed programming staff.


Beavis and Butt-head

Lead Animator

MTV's Beavis and Butt-head in Virtual Stupidity

An award winning, hilarious point and click adventure game.

Platform: PC CD-ROM Windows 95

Developed by: Viacom New Media   Published by: Viacom New Media

Animated main characters. Trained animators. Involved in game design. Also worked on Little Thingies, a collection of B&B related mini games.





Awards Include:

  • Editor's Choice & Adventure Game of the Year - PC Gamer
  • The 50 Best Games Ever ('97, '98, '01 at 24, 24 & 48) - PC Gamer
  • Special Achievement in Dialogue Award - PC Gamer Magazine
  • Funniest Game Of All Time (2003) - PC Gamer Magazine
  • Two Time Finalist - NewMedia Invision Awards

Nickelodeon's  GUTS

Animator / Rotoscope Director

Nickelodeon's GUTS

An alternative sports game in which players compete in events from the Nickelodeon show.

Platform: Super Nintendo Entertainment System

Developed by: Viacom New Media   Published by: Viacom New Media

Directed and oversaw all aspects of the GUTS rotoscope shoot at Nickelodeon Studios, Universal Studios Florida. Animated the side scrolling player.


Rocko's Modern Life

Animator

Rocko's Modern Life: Spunky's Dangerous Day

A side scrolling action/puzzle game in which the the player controls Rocko in an attempt to keep his beloved dog out of harms way.

Platform: Super Nintendo Entertainment System

Developed by: Viacom New Media   Published by: Viacom New Media

Participated in design. Animated 90% of characters and enemies.